{"id":4939,"date":"2016-07-01T14:44:58","date_gmt":"2016-07-01T13:44:58","guid":{"rendered":"http:\/\/www.filmandfurniture.com\/?p=4939"},"modified":"2020-04-24T10:05:08","modified_gmt":"2020-04-24T09:05:08","slug":"blade-runner-deckard-apartment-tour","status":"publish","type":"post","link":"https:\/\/filmandfurniture.com\/2016\/07\/blade-runner-deckard-apartment-tour\/","title":{"rendered":"Essential viewing for Blade Runner fans: An atmospheric tour of Deckard’s apartment"},"content":{"rendered":"

It takes patience, dedication and skill (and a large helping of geek) to create an entire 3D VR tour of Rick Deckard’s apartment from the cult sci-fi movie Blade Runner<\/strong><\/em>. This is exactly what Creative Software Engineer Quentin Lengel\u00e9 has achieved with unnerving accuracy. After posting a short story here on Film and Furniture a few months ago, we felt we needed to delve deeper into what drove Quentin to create the stunning project known as Project BR9732.<\/span><\/p>\n

\"Quentin<\/p>\n

Frank Lloyd Wright’s Ennis House in LA, with it’s notable patterned concrete tiling on both interior and exterior was the setting for Deckard’s apartment in Ridley Scott’s 1982 masterpiece (discover more on that in our feature here ><\/a>). What started as a “heightmap test” for the apartment’s unique wall tiling led Quentin to much bigger things:<\/p>\n